This review will contain many more Spider-puns.
Beginning with the good, the traversal mechanics inSpider-Manare deeply satisfying.
After a fairly quick learning curve, the controls for the impressive, high-speed acrobatics become second nature.

Credit: Sony Interactive Entertainment
It may very well be the best mobility scheme ever in an open-world game.
Things can sometimes start to get a little tangled (Spider-pun!)
when Peter lands at his destination and gets into the game’s other mechanics.

Sony Interactive Entertainment
Combat, aside from web-slinging, isSpider-Man’smain activity.
There’s also the issue of the typical open-world RPG power curve.
For the first few levels, combat controls feel overwhelming in their variety yet somehow also sort of limited.

Sony Interactive Entertainment
The cinematic scope of the combat is also something of a double-edged sword.
Spider-Man himself is well written throughout, and his snarky jokes and references feel on point for the character.
It all gets a little sticky (Spider-pun!)
One or two slower-paced segments would have made sense.
The amount of time this Spider-Man game forces the player to play as not-Spider-Man is a little baffling.
These issues aren’t enough to pull the overall experience down though.