This review will contain many more Spider-puns.

Beginning with the good, the traversal mechanics inSpider-Manare deeply satisfying.

After a fairly quick learning curve, the controls for the impressive, high-speed acrobatics become second nature.

Spider-Man_PS4_Web

Credit: Sony Interactive Entertainment

It may very well be the best mobility scheme ever in an open-world game.

Things can sometimes start to get a little tangled (Spider-pun!)

when Peter lands at his destination and gets into the game’s other mechanics.

Spider-Man_PS4_Scarlet

Sony Interactive Entertainment

Combat, aside from web-slinging, isSpider-Man’smain activity.

There’s also the issue of the typical open-world RPG power curve.

For the first few levels, combat controls feel overwhelming in their variety yet somehow also sort of limited.

Spider-Man_PS4_Rhino

Sony Interactive Entertainment

The cinematic scope of the combat is also something of a double-edged sword.

Spider-Man himself is well written throughout, and his snarky jokes and references feel on point for the character.

It all gets a little sticky (Spider-pun!)

One or two slower-paced segments would have made sense.

The amount of time this Spider-Man game forces the player to play as not-Spider-Man is a little baffling.

These issues aren’t enough to pull the overall experience down though.