Our Kong was intended to say, like, this isnt just a big gorilla or a big monkey.

This is something that is its own species.

Can you expand on the loneliness about him, how you made him this isolated figure through his appearance?

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Credit: Courtesy of Warner Bros. Pictures

Kongs always been a little bit tragic.

Theres obviously a huge power to him, but theres a sadness contained within his animation.

You mentioned the color of the fur and this Kong is one of the biggest to appear on screen.

If anything, our Kong is meant to be a throwback to the 33 version.

I dont think theres much similarity at all between our version and Peter [Jackson]s Kong.

That version is very much a scaled-up silverback gorilla, and ours is something that is slightly more exaggerated.

A big mandate for us was, How do we make this feel like a classic movie monster?

How did you convey emotion through Kongs facial expressions and eyes, in particular?

The eyes are hugely important, not just with a creature, but with a human.

The eyes are obviously the window to the soul.

Speaking of, whats going on in this first-look image?

Is that people perceiving him to not be this protector, like you were just saying?

Something about this movie made me want to reject that and play a very, very different game.

It was honestly a great and interesting challenge, trying to find scale cues for something that big.

How do you frame him in the sun?

How do you frame him in mountains?

What is that threshold and that fine line?

Kong has remained a huge presence in pop culture.

In the same way, I think that we as people need new stories throughout time.

What does that do to people?

How does it make them behave?

Who becomes stronger because of it?

What individual journeys do each people go on?

It was a very, very long design process.

I liked the idea of, you get the sense that hes simultaneously very young, yet very old.

and also really tap into the underlying plight and sadness that his life contains.